I bet most of you read through it... I realy liked it. I am still waiting to watch it on video. But tehre was one part of it that I really loved (I agree with all of it, I am glad Nintendo is there)
Satoru Iwata wrote:Like any other entertainment medium, we must create an emotional response in order to succeed. Laughter .. fear .. joy .. anger .. affection .. surprise .. and most of all, pride of accomplishment. In the end, triggering these feelings from our players is the true judgement of our work. This is the bottom-line measurement of success.
I found it very interesting and also reassuring... since I, particularlky, am not too fond of the big projects out theer today or the general direction the industry seems to be going.
Last edited by Artemio on Fri Mar 18, 2005 6:40 pm, edited 2 times in total.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
Ninja Kurosai wrote:Almost every medium is facing the same problem.... greedy bastards out for money will be the downfall of the human race, mock my words.
Anyway, I think that the "problem" is exactly that games take a long time and lot of money to make. Developers want to make profit. I'm not quite sure that say, ten-twenty years ago the relative amount of truly good games was all that bigger, but the absolute amount was. It was simply that since it required a much smaller investment to make a game, more were made. Maybe more people were willing to go for something new and exciting, but that doesn't equal quality.
Going off from a tangent here, I think it's kind of similar to the state of manga and anime these days. I've seen/heard some people saying how great all that coming from Japan is. Well folks, that's not the deal. There's plenty of truly horrible and uninspired stuff out there, not to mention the vast sea of mediocrity. There is simply a huge amount of manga made in Japan, and what gets translated and imported tends to be the cream of the crop.