Patch is up (v1.01 incoming)

Talk about Kojima's hard sci-fi masterpiece.
User avatar
Artemio
Site Admin
Posts: 2949
Joined: Wed Oct 06, 2004 11:33 am
Favorite Game: Snatcher! ... no wait, Policenauts...
Kojima games owned: http://junkerhq.net/kojima.html
PSN: Artemio
Wii Friend Code: 6335316353781527
Xbox Live: JunkerHQ
Location: Mexico
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Artemio »

NASAchusetts wrote:I don't understand why anyone would want to use anything more than a S-video on a CRT with a PSX. The games were developed for standard televisions. I also don't understand why people mod their old 16-bit systems with component output.
You probably don't understand it because you haven't tried it, it would be similar as if someone said to you "I don't understand why anyone would want to use anything more than RF/comosite on a CRT with a PSX.". The upgrade to RGB cables (not component or modding, but those are possible as well) is bigger than from composite to s-video, and there are offical RGB cables for SNES; Genesis, DC, PSX, Saturn, etc. The games were designed with a crt in mind, that much is correct.

But crts can accept better signals, and they look better when not modulating those signals (composite has all video signals modulated in one cable, s-video has colors modulated in one pair and luminance modulated in the other). Rgb has similarities to component in that they separate colors, but component has the green color signal encoded in the Red and Blue (the green cable is luminance).

Rgb has every signal from the console or video source on separate lines, and hence the display (tv, upscaler, monitor) with rgb input doesn't need to demodulate the signals.
NASAchusetts wrote:Those old games look better on standard CRT displays because they soften the stairstepping jagged-edged graphics and blend the dithering.
Maybe you mixed up that digitizing such a signal (such as component video from an analog source in 240p or 480i) and upscaling and deinterlacing it for a progressive display. (such as an lcd or plasma) that looks really bad usually. For that you can use an external device to correctly do it, such as an xrgb which gives you dvi/hdmi and or vga signals. Or use the RGB signal on a capable crt display.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]
User avatar
Piratero
Posts: 50
Joined: Thu Apr 30, 2009 11:14 am

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Piratero »

NASAchusetts wrote:I don't understand why anyone would want to use anything more than a S-video on a CRT with a PSX. The games were developed for standard televisions. I also don't understand why people mod their old 16-bit systems with component output. Those old games look better on standard CRT displays because they soften the stairstepping jagged-edged graphics and blend the dithering.
Sorry, but you have clearly not done your research. Using s-video is inferior to RGB.
Image
Jonesy47
Posts: 20
Joined: Mon Jun 23, 2008 1:02 pm
Favorite Game: Metal Gear Solid
Kojima games owned: Metal Gear (MSX & PS2)
Metal Gear 2 - Solid Snake (MSX & PS2)
Metal Gear Solid (PSX & Twin Snakes for Gamecube)
Metal Gear Solid 2
Metal Gear Solid 3
Metal Gear Solid Portable Ops
Metal Gear Solid 4
Snatcher (Sega CD & PC-Engine CD)
Policenauts (Sega Saturn & PSX)
Zone of the Enders
Zone of the Enders 2
PSN: tyler's prophecy
Xbox Live: evansucks5000

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Jonesy47 »

Artemio wrote:
NASAchusetts wrote:I don't understand why anyone would want to use anything more than a S-video on a CRT with a PSX. The games were developed for standard televisions. I also don't understand why people mod their old 16-bit systems with component output.
You probably don't understand it because you haven't tried it, it would be similar as if someone said to you "I don't understand why anyone would want to use anything more than RF/comosite on a CRT with a PSX.". The upgrade to RGB cables (not component or modding, but those are possible as well) is bigger than from composite to s-video, and there are offical RGB cables for SNES; Genesis, DC, PSX, Saturn, etc. The games were designed with a crt in mind, that much is correct.

But crts can accept better signals, and they look better when not modulating those signals (composite has all video signals modulated in one cable, s-video has colors modulated in one pair and luminance modulated in the other). Rgb has similarities to component in that they separate colors, but component has the green color signal encoded in the Red and Blue (the green cable is luminance).

Rgb has every signal from the console or video source on separate lines, and hence the display (tv, upscaler, monitor) with rgb input doesn't need to demodulate the signals.
NASAchusetts wrote:Those old games look better on standard CRT displays because they soften the stairstepping jagged-edged graphics and blend the dithering.
Maybe you mixed up that digitizing such a signal (such as component video from an analog source in 240p or 480i) and upscaling and deinterlacing it for a progressive display. (such as an lcd or plasma) that looks really bad usually. For that you can use an external device to correctly do it, such as an xrgb which gives you dvi/hdmi and or vga signals. Or use the RGB signal on a capable crt display.
Wow, I feel like I may have been playing my games all crappy-like. Are there any sites with comparison pics for old console output where i could see what the difference truly is?
User avatar
Piratero
Posts: 50
Joined: Thu Apr 30, 2009 11:14 am

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Piratero »

Jonesy47 wrote:
Artemio wrote:
NASAchusetts wrote:I don't understand why anyone would want to use anything more than a S-video on a CRT with a PSX. The games were developed for standard televisions. I also don't understand why people mod their old 16-bit systems with component output.
You probably don't understand it because you haven't tried it, it would be similar as if someone said to you "I don't understand why anyone would want to use anything more than RF/comosite on a CRT with a PSX.". The upgrade to RGB cables (not component or modding, but those are possible as well) is bigger than from composite to s-video, and there are offical RGB cables for SNES; Genesis, DC, PSX, Saturn, etc. The games were designed with a crt in mind, that much is correct.

But crts can accept better signals, and they look better when not modulating those signals (composite has all video signals modulated in one cable, s-video has colors modulated in one pair and luminance modulated in the other). Rgb has similarities to component in that they separate colors, but component has the green color signal encoded in the Red and Blue (the green cable is luminance).

Rgb has every signal from the console or video source on separate lines, and hence the display (tv, upscaler, monitor) with rgb input doesn't need to demodulate the signals.
NASAchusetts wrote:Those old games look better on standard CRT displays because they soften the stairstepping jagged-edged graphics and blend the dithering.
Maybe you mixed up that digitizing such a signal (such as component video from an analog source in 240p or 480i) and upscaling and deinterlacing it for a progressive display. (such as an lcd or plasma) that looks really bad usually. For that you can use an external device to correctly do it, such as an xrgb which gives you dvi/hdmi and or vga signals. Or use the RGB signal on a capable crt display.
Wow, I feel like I may have been playing my games all crappy-like. Are there any sites with comparison pics for old console output where i could see what the difference truly is?
Here.
Image
User avatar
Artemio
Site Admin
Posts: 2949
Joined: Wed Oct 06, 2004 11:33 am
Favorite Game: Snatcher! ... no wait, Policenauts...
Kojima games owned: http://junkerhq.net/kojima.html
PSN: Artemio
Wii Friend Code: 6335316353781527
Xbox Live: JunkerHQ
Location: Mexico
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Artemio »

Here's another related one, with screenshots as well (look at the bottom) http://retrogaming.hazard-city.de/
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]
User avatar
midori_fox
Runner
Posts: 105
Joined: Sat Mar 28, 2009 7:26 am
Favorite Game: Damn these kind of questions....
Kojima games owned: Metal Gear, 2
Metal Gear Solid, 2, 3, 4
MGPO
Metal Gear Ac!d, 2
Z.O.E, 2
Snatcher (rom)
Policenauts
Location: Washington State USA

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by midori_fox »

You guys know your tech can you help me on this
viewtopic.php?f=19&t=2418

Btw to slowbeef what popsloader version are you using?
and what version of cfw? I might be able to help out.
Im pro on my psp and making things run proper.
I know its reacting to the patch but the other stuff might
factor into it to.
NANTO KAWAI!
User avatar
Artemio
Site Admin
Posts: 2949
Joined: Wed Oct 06, 2004 11:33 am
Favorite Game: Snatcher! ... no wait, Policenauts...
Kojima games owned: http://junkerhq.net/kojima.html
PSN: Artemio
Wii Friend Code: 6335316353781527
Xbox Live: JunkerHQ
Location: Mexico
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Artemio »

midori_fox wrote: Btw to slowbeef what popsloader version are you using?
and what version of cfw? I might be able to help out.
Im pro on my psp and making things run proper.
I know its reacting to the patch but the other stuff might
factor into it to.
Thanks for the help, but that is not the issue.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]
User avatar
NASAchusetts
Posts: 19
Joined: Thu Feb 05, 2009 9:27 pm
Favorite Game: Snatcher
Location: Crete, IL USA
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by NASAchusetts »

Well then maybe using original display methods is just a personal preference to myself. Take the virtual console on Wii for instance, I have it hooked up with component cables and while the games do look brighter, sharper, and more vivid, it just doesn't feel right to me. Some of the games like the PC Engine games are even using blurring filters to try to hide the blocky edges to make the games look better (which by the way looks awful). I don't own a HD set but I'd imagine there would be something much larger missing from these older games and that would be scanlines. Games that were designed for CRTs need the scanlines to look good and this is why almost all emulators offer you this option when using monitors. There is even a MSX emulator that replicates the noise from composite cables because that is how the games were originally meant to look. When I hook up my Atari 2600 to my TV I still use the old RF switch for the noise. I have a more authentic gameplay experience when playing games this way.
User avatar
NASAchusetts
Posts: 19
Joined: Thu Feb 05, 2009 9:27 pm
Favorite Game: Snatcher
Location: Crete, IL USA
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by NASAchusetts »

Piratero wrote:
NASAchusetts wrote:I don't understand why anyone would want to use anything more than a S-video on a CRT with a PSX. The games were developed for standard televisions. I also don't understand why people mod their old 16-bit systems with component output. Those old games look better on standard CRT displays because they soften the stairstepping jagged-edged graphics and blend the dithering.
Sorry, but you have clearly not done your research. Using s-video is inferior to RGB.
Also, yes I do understand that S-video is inferor to an RGB signal and I have seen the difference that it makes in the picture quality. All I am saying is, the difference isn't really worth the effort.
User avatar
Artemio
Site Admin
Posts: 2949
Joined: Wed Oct 06, 2004 11:33 am
Favorite Game: Snatcher! ... no wait, Policenauts...
Kojima games owned: http://junkerhq.net/kojima.html
PSN: Artemio
Wii Friend Code: 6335316353781527
Xbox Live: JunkerHQ
Location: Mexico
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Artemio »

NASAchusetts wrote:Well then maybe using original display methods is just a personal preference to myself. Take the virtual console on Wii for instance, I have it hooked up with component cables and while the games do look brighter, sharper, and more vivid, it just doesn't feel right to me. Some of the games like the PC Engine games are even using blurring filters to try to hide the blocky edges to make the games look better (which by the way looks awful). I don't own a HD set but I'd imagine there would be something much larger missing from these older games and that would be scanlines. Games that were designed for CRTs need the scanlines to look good and this is why almost all emulators offer you this option when using monitors. There is even a MSX emulator that replicates the noise from composite cables because that is how the games were originally meant to look. When I hook up my Atari 2600 to my TV I still use the old RF switch for the noise. I have a more authentic gameplay experience when playing games this way.

Again, you are missing the point and didn't read the explanation above. But it is simply a matter of reducing noise from the console to the tv and getting the best signal from it. Those cables were availabel from the manufacturer of the console to use on higher end CRT displays.

I acknowledged that those games when emulated and improperly upscaled look terribly bad, probably tou skipped that text.

And well, if you bothered to read, you'd figured out that we are talking of playing them on CRTs, with scanlines! And also, that scanline emulation is available on good external scalers, such as the XRGB 2 and 3.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]
User avatar
NASAchusetts
Posts: 19
Joined: Thu Feb 05, 2009 9:27 pm
Favorite Game: Snatcher
Location: Crete, IL USA
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by NASAchusetts »

Whoa cool down a bit... I am not trying to prove anyone wrong here or start the great internet video cable war, I am just stating a personal preference here which is I like the slight noise of s video on PSX because it gives me the nostalgic feeling of playing a game the way it was meant to be played at the time of release.
snatcher1996
Posts: 38
Joined: Fri Sep 19, 2008 4:57 pm

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by snatcher1996 »

The Playstation had RGB output from the start so I don't think it was meant to be played with noisy s-video.
Andrigaar
Posts: 75
Joined: Sat Sep 29, 2007 8:12 pm
Kojima games owned: Metal Gear
Snatcher - PS/JP
Policenauts - PS/JP
Metal Gear Solid - PS
Metal Gear Solid 2: Subsitence - XB/PC
Metal Gear Solid 3: Subsitience - PS2
Xbox Live: Andrigaar

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Andrigaar »

snatcher1996 wrote:The Playstation had RGB output from the start so I don't think it was meant to be played with noisy s-video.
Given that the image compression with large areas has artifacting anyway, I'm not sure that'll matter much--that's in Johnathan's office anyway, other areas might compress better.

I finally gave it a shot with my PSP and computer monitor (LCD TV) to see how it looked, and I'm gonna go so far as to say the game wasn't thought of being played on a TV larger than 20", like most videogames until recently really. Looks nice on the PSP though since the pixels are little pin dots, but the fonts and beer cans in the first scene on a large TV? Some sort of beautiful pixel hell.

So I recall the tone transitions looking damn smooth on a TV 10 years ago... but art school and LCD/Plasma displays may have spoiled my expectations. The kana are far more readable on the PSP though, so I'm caught in a snag of how I end up playing it when they finish :D
:D
User avatar
Artemio
Site Admin
Posts: 2949
Joined: Wed Oct 06, 2004 11:33 am
Favorite Game: Snatcher! ... no wait, Policenauts...
Kojima games owned: http://junkerhq.net/kojima.html
PSN: Artemio
Wii Friend Code: 6335316353781527
Xbox Live: JunkerHQ
Location: Mexico
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Artemio »

The LCD might be hurting the image quality quite a bit there, it won't look pristine on a big CRT either, but I guarantee it will look way bette rdue to the upscaler and deinterlacer that is integrated on the LCD.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]
Andrigaar
Posts: 75
Joined: Sat Sep 29, 2007 8:12 pm
Kojima games owned: Metal Gear
Snatcher - PS/JP
Policenauts - PS/JP
Metal Gear Solid - PS
Metal Gear Solid 2: Subsitence - XB/PC
Metal Gear Solid 3: Subsitience - PS2
Xbox Live: Andrigaar

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Andrigaar »

Well I'm supposed to be giving away my 20" CRT on Thursday, so it's not gonna be an option.

A TV's natural anti-aliasing with their brick-layout is nice, but I don't play enough console games of yesteryear (on the actual consoles) to make use of it anymore.

Half-serious joke response, btw: http://www.digitallounge.gatech.edu/gam ... ml?id=2824
:D
User avatar
Artemio
Site Admin
Posts: 2949
Joined: Wed Oct 06, 2004 11:33 am
Favorite Game: Snatcher! ... no wait, Policenauts...
Kojima games owned: http://junkerhq.net/kojima.html
PSN: Artemio
Wii Friend Code: 6335316353781527
Xbox Live: JunkerHQ
Location: Mexico
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Artemio »

Andrigaar wrote:Half-serious joke response, btw: http://www.digitallounge.gatech.edu/gam ... ml?id=2824
I read that when it was posted, and I would love having those filters as options.

I'll keep a CRT anyways, as I've always done. Specially for cases when only RF is available.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]
User avatar
NASAchusetts
Posts: 19
Joined: Thu Feb 05, 2009 9:27 pm
Favorite Game: Snatcher
Location: Crete, IL USA
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by NASAchusetts »

Andrigaar wrote:Half-serious joke response, btw: http://www.digitallounge.gatech.edu/gam ... ml?id=2824
See this is what I am talking about exactly. Older systems need some of the older methods of playing in order to retain their natural charm. This is why I still play 2600 with a RF on a CRT, Brickout and pong just isn't the same without that glowing trail following the ball.

Artemio, looks fine on my 36" CRT with no apparent artifacting.
Image

How could LCD be better than this? Even with those special devices to recreate CRT attributes, LCDs will still suffer from slower refresh rates, a lower contrast ratio blacks will never be as black, and in some cases backlight bleeding.
Image

The only downside to owning this TV is that it weighs a whopping 223 lbs. Almost broke my back moving it...
User avatar
Artemio
Site Admin
Posts: 2949
Joined: Wed Oct 06, 2004 11:33 am
Favorite Game: Snatcher! ... no wait, Policenauts...
Kojima games owned: http://junkerhq.net/kojima.html
PSN: Artemio
Wii Friend Code: 6335316353781527
Xbox Live: JunkerHQ
Location: Mexico
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Artemio »

But you probably never understood our point. If you actually read our posts you'd notice that we never attack crts. We still use them. We saying there are better ways of getting the signal from the console to the tv, the eway it was created. You probably assumed we were talking about LCDs and hence your post which started this.

In the case of the VCS it is different. The console had no dsps or internal frame buffer in rgb. It was just hard wired to do so, analog. A beauty in it's own way.

I have a Loewe Aconda 38" CRT set, and have just recently movd to LCD because of color and black levels. I used to go every 6 months to the shops with SD DVDs and HD discs to test color accurancy, black level reproduction, contrast levels, upscalind and deinterlacing since my set was one of the best crts ever made.

The Samsung LNA950 was the first set to fullfill those requirements for me. It is more precise at colors and better at blacks since each led can be turned off.

But our point was that our old consoles did look better and there were better cables than those you mentioned. You should one day see how good a crt can look like. You are missing the best of that technology.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]
Andrigaar
Posts: 75
Joined: Sat Sep 29, 2007 8:12 pm
Kojima games owned: Metal Gear
Snatcher - PS/JP
Policenauts - PS/JP
Metal Gear Solid - PS
Metal Gear Solid 2: Subsitence - XB/PC
Metal Gear Solid 3: Subsitience - PS2
Xbox Live: Andrigaar

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Andrigaar »

I'm still amazed that someone can not like S-Video. After the old 31" TV started losing it's ability to display color over RF and composite, I had the idea of seeing if the S-Video port still worked, and found that it did (for another year maybe). I was playing Metroid Prime at the time on my GC, which used the same analog cables as the SNES/N64. My SNES was already long dead by that time, but the N64 actually seemed (subjective statement follows) to have a cleaner image than on the composite. Which isn't saying much since that console, beloved as it is to me, was a fucking mess at times.

As for analog being a good thing? Pfft.. HAH--nah, I'm totally lying, I know for truth that it has it's uses for consoles. The aforementioned Atari games (which I missed the linking of and re-posted), and the XBox and PS2 even. A buddy had a racing game on his XB--I forget which once since they're almost all the same boring game to me--and with component cables it upscaled to a lovely 1080p for 3D, but the TAC and speedometer were still sprites and jaggy as hell. Mind you, the sprites were nice and smooth at the lower res on the same projection TV, and again on the ~19" TV they also had in another room.

Ahhh... built-in anti-aliasing via a brick wall layout.

PS: eSPXe's screenshots don't pick up the scanlines, turns out they're all post-processing by the GPU plug-in or however far away from the emu itself it takes to not show up.
:D
User avatar
Ghaleon
Runner
Posts: 126
Joined: Fri Jan 19, 2007 10:17 am
Location: Cleveland/columbus

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Ghaleon »

All I know is I'm keeping my 36" HD CRT forever. LCDs can look OK at native, but even though I don't like the "digital"ness of them. And forget about non-native ...

1080i is fine enough for me on the HD side. I wish TV makers would have focused on making CRTs lighter, rather than just discontinuing the technology. People just assume HD CRTs sucked because it was old tech and you can't hang them on a wall :P
BIG BOSS
User avatar
Artemio
Site Admin
Posts: 2949
Joined: Wed Oct 06, 2004 11:33 am
Favorite Game: Snatcher! ... no wait, Policenauts...
Kojima games owned: http://junkerhq.net/kojima.html
PSN: Artemio
Wii Friend Code: 6335316353781527
Xbox Live: JunkerHQ
Location: Mexico
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Artemio »

Ghaleon wrote:All I know is I'm keeping my 36" HD CRT forever. LCDs can look OK at native, but even though I don't like the "digital"ness of them. And forget about non-native ...

1080i is fine enough for me on the HD side. I wish TV makers would have focused on making CRTs lighter, rather than just discontinuing the technology. People just assume HD CRTs sucked because it was old tech and you can't hang them on a wall :P

I know exactly what you mean. CRTs weren't milked for performance in the area and as a result they can't deliver the goods with digital content.. and LCDs/Plasmas can't deliver the goods with analog content since the needed circuitry is too expensive and people just don't care (hence the need to get external devices to do the job right).
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]
Andrigaar
Posts: 75
Joined: Sat Sep 29, 2007 8:12 pm
Kojima games owned: Metal Gear
Snatcher - PS/JP
Policenauts - PS/JP
Metal Gear Solid - PS
Metal Gear Solid 2: Subsitence - XB/PC
Metal Gear Solid 3: Subsitience - PS2
Xbox Live: Andrigaar

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Andrigaar »

Ghaleon wrote:All I know is I'm keeping my 36" HD CRT forever. LCDs can look OK at native, but even though I don't like the "digital"ness of them. And forget about non-native ...

1080i is fine enough for me on the HD side. I wish TV makers would have focused on making CRTs lighter, rather than just discontinuing the technology. People just assume HD CRTs sucked because it was old tech and you can't hang them on a wall :P
Can they make them much lighter? the T in CRT is a ~1/2" thick tube of glass lined with lead powder. Hell, being a former user of a 21" CRT monitor, I can say I have only one major problem with the tech: depth. Not depth of image, but that the dimensions are always close to the same ratio, meaning it takes up more and more space behind the picture.

It's probably even fair to say that's what got projection TV's really started. And those lasted into 1080p (actual or estimated? I know not this detail), so someone knew that 50" CRT's weren't a good idea for some reason(s).

As for LCDs and blacks, which I was too tired to remark on earlier. Yea, 60Hz, LCDs suck for black level. Ultra-deep grey is as good as it gets. Does anyone know if the 120Hz LCD/plamsa displays fixed that? The few times I've tried to read up on it, the info was sparse to none.
:D
User avatar
Artemio
Site Admin
Posts: 2949
Joined: Wed Oct 06, 2004 11:33 am
Favorite Game: Snatcher! ... no wait, Policenauts...
Kojima games owned: http://junkerhq.net/kojima.html
PSN: Artemio
Wii Friend Code: 6335316353781527
Xbox Live: JunkerHQ
Location: Mexico
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by Artemio »

Andrigaar wrote:As for LCDs and blacks, which I was too tired to remark on earlier. Yea, 60Hz, LCDs suck for black level. Ultra-deep grey is as good as it gets. Does anyone know if the 120Hz LCD/plamsa displays fixed that? The few times I've tried to read up on it, the info was sparse to none.
As mentioned above the LN46A950 does this even better than my CRT (And it is a Loewe Aconda), you must see it to believe it. Since it turns the LEDs that make the LCD backlite totally off, it achieves an impressive black depth. And response time is really good while doing it.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]
User avatar
NASAchusetts
Posts: 19
Joined: Thu Feb 05, 2009 9:27 pm
Favorite Game: Snatcher
Location: Crete, IL USA
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by NASAchusetts »

Still waiting for lazerTV...
User avatar
8bitsonic
Major
Posts: 512
Joined: Sun May 08, 2005 4:35 pm
Favorite Game: Snatcher
Kojima games owned: MGS Essential Collection, Snatcher (PC88/PCE/MCD), Policenauts (TheBest/PSone Books). Also have Bleemcast for MGS.
PSN: The_Swill_Man
Wii Friend Code: 8648649929043816
Xbox Live: The Swill Man
Location: Urine Space
Contact:

Re: Current Status (4/26/09): 1 Bug Till Beta

Post by 8bitsonic »

Still waiting for the SED televisions!
Image
Post Reply