You probably don't understand it because you haven't tried it, it would be similar as if someone said to you "I don't understand why anyone would want to use anything more than RF/comosite on a CRT with a PSX.". The upgrade to RGB cables (not component or modding, but those are possible as well) is bigger than from composite to s-video, and there are offical RGB cables for SNES; Genesis, DC, PSX, Saturn, etc. The games were designed with a crt in mind, that much is correct.NASAchusetts wrote:I don't understand why anyone would want to use anything more than a S-video on a CRT with a PSX. The games were developed for standard televisions. I also don't understand why people mod their old 16-bit systems with component output.
But crts can accept better signals, and they look better when not modulating those signals (composite has all video signals modulated in one cable, s-video has colors modulated in one pair and luminance modulated in the other). Rgb has similarities to component in that they separate colors, but component has the green color signal encoded in the Red and Blue (the green cable is luminance).
Rgb has every signal from the console or video source on separate lines, and hence the display (tv, upscaler, monitor) with rgb input doesn't need to demodulate the signals.
Maybe you mixed up that digitizing such a signal (such as component video from an analog source in 240p or 480i) and upscaling and deinterlacing it for a progressive display. (such as an lcd or plasma) that looks really bad usually. For that you can use an external device to correctly do it, such as an xrgb which gives you dvi/hdmi and or vga signals. Or use the RGB signal on a capable crt display.NASAchusetts wrote:Those old games look better on standard CRT displays because they soften the stairstepping jagged-edged graphics and blend the dithering.