![Image](http://www.slowbeef.com/karen.png)
Note: If you look closely, 3 pixels of her hair are lighter than they should be. That's my fault - all the new images are built into the game out of a directory now and I kinda missed which row I was on when I edited the graphic. But, we just run a script with a directory of PNGs and boom - they're in the game. (I actually did fix it in my build, but am too lazy to capture and upload it right now.)
All telops are English, though they look like garbage because I just spent like 5 seconds typing them up in GIMP to see if it would work. It does.
Whew. 4 more minor graphical changes like the above and we can call that done, insofar as development is concerned. Then there's PAK graphics (special full-screen graphics that use RLE encoding, so should be no big deal), SHOTPAC graphics (uncompressed, and only 2 changes), and movie overlays (which Artemio is doing).
And that end credits bug of course.