Hideo Kojima's studie
Hideo Kojima's studie
I'm wondering what Kojima-san studied before he went into the game development industrie. Is he someone who works on a computer creating elements of the game himself, or does he just give the designers idea's and make them create it. Is that what a director does? What's the name of the studie that he did???
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- 87th
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- Kojima games owned: METALGEAR SERIES
MetalGear (MSX2) [European]
MetalGear (NES) [European]
MetalGear (Famicom) [Japanese]
MetalGear 2: Solid Snake (MSX2) [Japanese]
Snake's Revenge (NES) [European]
MetalGear Solid (PlayStation) [European]
MetalGear Solid: Premium Pack (PlayStation) [European]
MetalGear Solid: Integral (PlayStation) [Japanese]
MetalGear: Ghost Babel (Gameboy Color) [European]
MetalGear: Ghost Babel (Gameboy Color) [European]
MetalGear Solid 2: Sons Of Liberty (PlayStation 2) [European]
MetalGear Solid 2: Substance (PlayStation 2) [Japanese]
MetalGear Solid 2: Substance + The Document of MGS2 (PlayStation 2) [European]
MetalGear Solid 2: Substance (Xbox) [European]
MetalGear Solid 2: Substance (PC) [European]
MetalGear AC!D (PSP) [European]
MetalGear Solid 3: Snake Eater (PlayStation 2) [European]
MetalGear Solid 3: Snake Eater - Premium Pack (PlayStation 2) [Japanese]
MetalGear AC!D2 (PSP) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [Japanese]
MetalGear Solid 3: Subsistence - Promo copy (PlayStation 2) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [European]
MetalGear Solid: Digital Graphic Novel (PSP) [European]
MetalGear Solid: Portable Ops (PSP) [American]
MetalGear Solid 4: Guns of the Patriots - Limited Edition (+ Bonus Disc, Soundtrack and 6" Old Snake Action Figure) [European]
SNATCHER SERIES
Snatcher (Mega CD) [European]
Snatcher (Saturn) [Japanese]
POLICENAUTS SERIES
Policenauts Pilot Disk (3DO) [Japanese]
Policenauts (3DO) [Japanese]
Policenauts (PlayStation) [Japanese]
Policenauts (Saturn) [Japanese]
Policenauts (Saturn) [Japanese]
ZONE OF THE ENDERS SERIES
Zone Of the Enders (PlayStation 2) [European]
Zone Of the Enders: The Second Runner - Special Edition (PlayStation 2) [European]
BOKTAI SERIES
boktai: The Sun Is In Your Hand! (Gameboy Advance) [European]
boktai 2: Solar Boy Django (Gameboy Advance) [European]
OTHER SERIES
Penguin Adventure (MSX) [European]
Kabushiki Baibai Trainer Kabutore (DS) [Japanese]
KOJIMA-RELATED GAMES
Konami Krazy Racers (Gameboy Advance) [European]
Super Smash Bros. Brawl (Wii) [American] - PSN: eighty7th
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True, but I'd highly doubt that, even in the mid-80's, they'd let somebody just come in and start directing anything but fecalware.87th wrote:It would have been much easier to get a high position in a videogames company in the mid 80s than it is now. There wouldn't have been any college courses that focus on Videogame development, either.
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Kojima as any other young Japanese male starting college (or further education), took major and study to the job market, "Economics & Accounting" to be precise, which was anything but common to slip into. But while he was at college and to the mid 80s' his major two interests of writing and creating film bloomed enormously (which was understandable because the 80s' was a melting pot of inspiration for young film makers).
While this was all going on though, he fulfilled his business studies to the end (how else would he have gotten into any filming or software company to the least with his other portfolio of interests. You get your foot in the door by having something secondary stacked). He wanted to take a new grip though on his film endeavors after witnessing a chance discovery of Nintendo's Entertainment System (thus inspiring him to join the game market). Searching for a job at one of the many game companies in Japan, he ended up being hired by Konami and shunted to work on the MSX home computer department. The first game he worked on was Penguin Adventure, as an assistant director. The first game he actually developed was Lost World, in 1986. However, it was cancelled by Konami.
The role of a gaming director has changed over time. People love to misuse the term “director” itself back then when it was actually hardware “peripheral programming” (when games were not movies, but software entertainment components). Back in the day really it was just "planning" and "development." Now days, game directors are in the same relation as actual movie directors! Overseeing and ordering each event, step by step to how they want it all to appear (cut by cut of course with full creative control aside producers.)
Kojima's role from when he started at Konami was nearly "planning," as in probably story ideas and character engineering. Kojima was never really a hand’s on guy until he got his foot in the door and worked on “Snatcher” and “Policenauts” as Osiris said (which were literally his break out games where he could use his own mind to make his first actual interactive movies/games with a flowing story).
While this was all going on though, he fulfilled his business studies to the end (how else would he have gotten into any filming or software company to the least with his other portfolio of interests. You get your foot in the door by having something secondary stacked). He wanted to take a new grip though on his film endeavors after witnessing a chance discovery of Nintendo's Entertainment System (thus inspiring him to join the game market). Searching for a job at one of the many game companies in Japan, he ended up being hired by Konami and shunted to work on the MSX home computer department. The first game he worked on was Penguin Adventure, as an assistant director. The first game he actually developed was Lost World, in 1986. However, it was cancelled by Konami.
The role of a gaming director has changed over time. People love to misuse the term “director” itself back then when it was actually hardware “peripheral programming” (when games were not movies, but software entertainment components). Back in the day really it was just "planning" and "development." Now days, game directors are in the same relation as actual movie directors! Overseeing and ordering each event, step by step to how they want it all to appear (cut by cut of course with full creative control aside producers.)
Kojima's role from when he started at Konami was nearly "planning," as in probably story ideas and character engineering. Kojima was never really a hand’s on guy until he got his foot in the door and worked on “Snatcher” and “Policenauts” as Osiris said (which were literally his break out games where he could use his own mind to make his first actual interactive movies/games with a flowing story).