https://www.youtube.com/watch?v=h7XFKhgV2rQ
Took about 30 hours to make and learn somewhat what the optimal route was. I don't think many people know but they reused most of the same progression checks in Policenauts.
For example, outside the abandoned factory before Gibson screams. The game simply has a count of options done so you can essentially mash the C button to progress when you match the value set. As soon as this timer is hit, Gibson screams. It's a very crude but effective progression system for the casual player I guess.
Anyway, I know the entertainment value is not high on such a game but just wanted to show the current limit of Snatcher on Sega CD. I think if I was to redo this I could save another minute or so but 2:54 is close to that.
I did a tool assisted speedrun in under 3 hours on Sega CD
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Re: I did a tool assisted speedrun in under 3 hours on Sega
Thanks for creating and sharing this. I'm sure more of us are interested in any other details like that if you found any.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
[Junker HQ]