You're missing something here. MGS2 was PORTED to the Xbox it was not developed for it, and like I said before, PORTING UPWARDS is not a problem.I forgot about MGS3 exclusivity, but MGS2 was definitely released on XBOX.
You say it yourself, the game is still the same. Obviously there will be tweaks here and there in each different version of a multiplatform game, but there cannot be that much difference between version, because at that point you're venturing into making separate games, and that costs a lot of money. Like I said a million times previous; besides subtle tweaks to the different versions, you're limited to the weakest systems hardware when you make a multiplatform game. Pc versions of every game give you the ability to tweak the graphics, but we're talking consoles here. 3 months in between releases is ample time to add things to a game for a new platform.The thing about Mirror's Edge is, despite being released for the PC 3 months later (who cares about that anyway?), it is a multi-plataform game that is 1) great 2) amazing graphics 3) each version adapts to the different engines. As you may read in that quote you found, the PC version has a better physics engine which brings many subtle differences to the environment of the game (see here). But the game is the same.
No other system could physically handle MGS4. I'm not saying this out of loyalty or fanboyism for the PS3, in fact, I'm sure most of you know this by now, but I'm far, far from a fanboy of anything. But rather, you cannot port things downwards in terms of hardware, you'd have to start over and create a whole new game that said hardware could handle, and that'd cost a lot of money, that may or may not be worth it in the end. It's not a port if you have to start over from scratch.So, I don't see any problem in porting MGS4 to a different platform, even if it cames in a Substante style edition (months later) with a different engine. I don't mean to say that it is easy to do MGS4 ports now, but if they had thought about multi-plataform from the beginning, I bet the game wouldn't have suffered much. I mean, MGS2 is multi-plataform (PS2, XBOX, PC) and can you say the original version (PS2) is a bad game?
Also, you must be getting mixed signals here, or something, but, I'm not arguing that multiplatform games are somehow bad, all I'm arguing is that by making a multiplatform game you're putting restraints on what you can do in terms of graphics and physics. Again; you can only push the boundaries of the weakest system's hardware.
You can't make a game pushing the boundaries of the ps3's graphics and physics capabilities, max out a blu ray and than expect to make an easy direct port of the game to the 360. Physically it just can't happen, you cannot port downward in terms of hardware, you'd have to start to build a new game.
Also, please don't confuse what I'm saying with what AK is saying. I'm not trying to say anyone is right or wrong, but rather maybe you are getting confused, and mixing signals.Commander_AK-47 wrote:Multi-platforming brings nothing but extra money to the developer. I think it is dishonorable because they have no faith in any one system that they once trusted to keep the income constant. Other than that it has no affect on the games quality in general. Take Star Wars: The Force Unleashed for example. The game is on PS3, PS2, Xbox, Xbox-360, PSP, Wii and PC. Each version has different strengths depending on the system. The game is not brought down as a whole because it has to lower one versions standards to match the standards of a lower console.ShinjiPG wrote: So, I don't see any problem in porting MGS4 to a different platform, even if it cames in a Substante style edition (months later) with a different engine. I don't mean to say that it is easy to do MGS4 ports now, but if they had thought about multi-plataform from the beginning, I bet the game wouldn't have suffered much. I mean, MGS2 is multi-plataform (PS2, XBOX, PC) and can you say the original version (PS2) is a bad game?