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Cancelled and Beta games website
Posted: Mon Feb 05, 2007 6:52 pm
by 87th
This is really pretty interesting. All it is is a bunch of early screenshots and videos, but that alone is quite a nice prospect. Some games like Ocarina Of Time and REZ started off incredibly different to how they ended up-
http://unseen64.tk/
Posted: Mon Feb 05, 2007 6:55 pm
by Artemio
Thank God =)
Posted: Mon Feb 05, 2007 7:24 pm
by epitaph
http://lostlevels.org is another site on the same topic. Has some interesting stuff.
Posted: Mon Feb 05, 2007 7:26 pm
by 87th
Snatcher wrote:Thank God =)
Oh, definitely!
I find it pretty interesting, though. I've seen all the MGS stuff before, but I still like seeing it.
It seems that MGS was originally supposed to begin like MG2 with Snake climbing a cliff's edge, rather than swimming in to some kind of underground section. I don't really understand why that was changed, as it doesn't really make sense that there would be an unconnected underground storage section next to a nuclear warhead storage facility. Maybe it was supposed to try and reference both games? MetalGear starts with Snake entering a base from the water, and then taking an elevator to the base. MG2 starts on a cliff edge outside the base. MGS does both.
I also find it interesting that MGS2's visual style was originally supposed to be so heavily stylised, and based around Shinkawa's artwork speciffically. It really shows how highly Kojima thought of him. It's also worth considering whether the unlikely plot would have been better recieved if the visuals weren't as realistic.
I don't have much to consider on the early MGS3 stuff. I just wonder whether Kojima originally planned an open, free-roaming journey towards a base (as suggested in earlier interviews) and made cut-backs, or whether he always planned to have a set path.
Posted: Mon Feb 05, 2007 7:27 pm
by 87th
epitaph wrote:(not limited to N64 games though).
Did you look at the website? It looks at everything from 8-Bit era to current gen. Not limited to Nintendo, either.
Posted: Mon Feb 05, 2007 7:33 pm
by epitaph
87th wrote:epitaph wrote:(not limited to N64 games though).
Did you look at the website? It looks at everything from 8-Bit era to current gen. Not limited to Nintendo, either.
Yep, I did, that's why edited the post. I figured it was another site I encountered a few months ago as this one had a similar name, but later discovered that wasn't the case. I guess this is proof that "leap before you look" isn't the best strategy to employ in cases like this.
Posted: Mon Feb 05, 2007 7:36 pm
by Marc
87th wrote:It seems that MGS was originally supposed to begin like MG2 with Snake climbing a cliff's edge, rather than swimming in to some kind of underground section. I don't really understand why that was changed, as it doesn't really make sense that there would be an unconnected underground storage section next to a nuclear warhead storage facility.
They added the cargo dock section later on to force you to focus on stealth in the first area of the game. This was to introduce the main gameplay aspect of the game to players here.
87th wrote:I don't have much to consider on the early MGS3 stuff. I just wonder whether Kojima originally planned an open, free-roaming journey towards a base (as suggested in earlier interviews) and made cut-backs, or whether he always planned to have a set path.
That was how I was imagining the game when MGS3 was first announced. I was a little disappointed when it came out and I discovered it was still set paths. They probably had to do it that way since completely free-roaming would've been too much for the game system.
Posted: Mon Feb 05, 2007 7:47 pm
by 87th
I'm pretty sure that he said something that mentioned a free-roaming aspect in an early interview with CVG (naturally, i'd trancribe it if I could find it amoungst my four huge boxes of old games magazines). Something like "There will be a military base like in old Metal Gear, but 70% of MGS3 will be sneaking towards the base. It won't all be jungle, either. You can choose the best course, whether that's a cave or the mountains or the jungle.". That's probably nothing like what he said, but I'm sure he mentioned all those features and the "30% military base" thing.
Posted: Tue Feb 06, 2007 2:29 am
by Henry Spencer
RE 1.5...a lost gem.
I remember seeing a demo for MGS1 that looked really different than it did now, it showed the soldiers in completely different outfits and Snake looked rather different as well, can't remember where it was though.

??:
Posted: Tue Feb 06, 2007 8:26 am
by 87th
Henry Spencer wrote:
I remember seeing a demo for MGS1 that looked really different than it did now, it showed the soldiers in completely different outfits and Snake looked rather different as well, can't remember where it was though.

??:
This one?
http://www.youtube.com/watch?v=x0GQTum9QvE
Or maybe this one?
http://www.youtube.com/watch?v=TOmR_oX7nDg
They're both on the site's YouTube account-
http://www.youtube.com/profile?user=monokoma
Posted: Tue Feb 06, 2007 10:43 am
by Henry Spencer
That would be the first video. Oh and I liked the second one, how intriguing.
Thanks for those.
Posted: Wed Feb 07, 2007 1:06 pm
by Squallidus
Those cunts have stolen a lot of my and bio's stuff. They don't give credit, I spit on them!
Posted: Sat Feb 17, 2007 11:39 pm
by 8bitsonic
Who do I have to kill to get my hands on that Super Mario World beta? You never hear or see anything about Mario betas, but I'd love to play some. None have ever been leaked either, which shows you how secure Nintendo is about their betas compared to Sega, who've managed to leak about a gazillion Sonic betas.
Posted: Thu Mar 01, 2007 3:56 pm
by Missing
87th wrote:It seems that MGS was originally supposed to begin like MG2 with Snake climbing a cliff's edge, rather than swimming in to some kind of underground section. I don't really understand why that was changed, as it doesn't really make sense that there would be an unconnected underground storage section next to a nuclear warhead storage facility.
Well, it's a cargo dock. I'm not sure why that would need any further explanation. It doesn't seem so disconnected when you consider they had to get supplies on base somehow. In my opinion, it allows for a much more dramatic opening than if Snake were to scale the cliff like some mountain man.
Posted: Thu Mar 01, 2007 9:35 pm
by 87th
Missing wrote:Well, it's a cargo dock. I'm not sure why that would need any further explanation. It doesn't seem so disconnected when you consider they had to get supplies on base somehow.
It's built inside an underwater cavern. The idea that supplies are shipped via submarine is a bit strange, especially if in TTS where the entrance is protected by lasers (and it's built right beside a helipad with a nearby cargo trucks). Surely any inhabited island should have a public dock? Can't they get their supplies to come in through that? (ArmsTech aren't owned by the government, just in business with them, aren't they?)
I'm reading
far too far into it, but I'd just like to jusitify my reasoning behind why I think the area is a little odd.
Posted: Fri Mar 02, 2007 12:27 am
by Missing
I don't think the cavern is underwater. It's simply sheltered inside the cliff. You can see quite plainly at the start of the game that the long tunnel Snake emerges from would allow for cargo boats to be brought in and out. I don't think it would ever be possible to fit a submarine through that small an area though. It's just one cargo area out of many located on a specific point of the ArmsTech base. I'm sure it wasn't their only method of retrieving supplies, as you've suggested, but there if they needed it.
And as for Twin Snakes, let's just ignore those small and irrelevant discrepancies, especially when pertaining to the series proper.