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Re: Current Project Status
Posted: Sat Oct 11, 2008 8:48 am
by Marc
snatcher1988 wrote:One more question I have about the game for now:
They all do.
Jack Stern wrote:Wasn't Shinkawa the character designer? Or it was just for the mechas?
Henry Spencer wrote:Actually, Shinkawa was only the programmer on the PC-98 version, but with the subsequent versions, he became art director.
Yoji was a debugger for the PC version. Then he moved up to art director and also worked on the game's digital effects.
The mecha design was done by Hajime Katoki (Gundam, Super Robot Wars, Virtual On).
Re: Current Project Status
Posted: Sun Oct 12, 2008 8:40 pm
by snatcher1988
Sorry to go off-topic again, but:
Re: Current Project Status
Posted: Sun Oct 12, 2008 8:42 pm
by 8bitsonic
This is way too off-topic to me, and also a spoiler. Maybe get help for this in another thread?
Re: Current Project Status
Posted: Sun Oct 12, 2008 8:44 pm
by snatcher1988
Oops. Sorry about that.
Actually, never mind. I figured it out. But I'm not telling!
Re: Current Project Status
Posted: Mon Oct 13, 2008 8:18 am
by Lonheartda60
So are there any new updates?
Off Topic
but saturday was my 18th bday yay! lol i got mgs4 it was great i beat it sunday i loved it. I'm definately gonna play it again.
Re: Current Project Status
Posted: Mon Oct 13, 2008 1:43 pm
by Marc
I'm still working on the text files. We'll let you guys know when that phase is over.
Re: Current Project Status
Posted: Mon Oct 13, 2008 3:31 pm
by shidoni
8bitsonic wrote:
For what it's worth, is that mecha taken from the actual game, or is it just a stock graphic?
Yeap, that's the "Goddard", "Extravehicular Mobility Police Suit", a.k.a., EMPS.
Re: Current Project Status
Posted: Mon Oct 13, 2008 11:17 pm
by Grungeman77
I haven't been keeping up with the status of the translation project going on. How much of the project did you guys get done so far?
Re: Current Project Status
Posted: Mon Oct 13, 2008 11:19 pm
by 8bitsonic
Grungeman77 wrote:I haven't been keeping up with the status of the translation project going on. How much of the project did you guys get done so far?
Slowbeef, our biffle, is moving the project along very fast (not to mention that Artemio just about has the cutscene hacking done). We're very close, my son.
Re: Current Project Status
Posted: Tue Oct 14, 2008 11:45 am
by slowbeef
8bitsonic wrote:Grungeman77 wrote:I haven't been keeping up with the status of the translation project going on. How much of the project did you guys get done so far?
Slowbeef, our biffle, is moving the project along very fast (not to mention that Artemio just about has the cutscene hacking done). We're very close, my son.
What's a biffle?
Re: Current Project Status
Posted: Tue Oct 14, 2008 12:28 pm
by 8bitsonic
slowbeef wrote:8bitsonic wrote:Grungeman77 wrote:I haven't been keeping up with the status of the translation project going on. How much of the project did you guys get done so far?
Slowbeef, our biffle, is moving the project along very fast (not to mention that Artemio just about has the cutscene hacking done). We're very close, my son.
What's a biffle?
Re: Current Project Status
Posted: Tue Oct 14, 2008 12:46 pm
by JimboKudo
Word

Re: Current Project Status
Posted: Tue Oct 14, 2008 1:56 pm
by slowbeef
Aw. Thanks for teaching me new slang at any rate.
Sorry I've been keeping shit on the DL, but I'm deferring to the Junker HQ guys as far as updates since... I really don't have much to give you! It's all technical-type stuff, so there's no cool screenshots or anything.
Re: Current Project Status
Posted: Tue Oct 14, 2008 11:18 pm
by Andrigaar
slowbeef wrote:Aw. Thanks for teaching me new slang at any rate.
Sorry I've been keeping shit on the DL, but I'm deferring to the Junker HQ guys as far as updates since... I really don't have much to give you! It's all technical-type stuff, so there's no cool screenshots or anything.
Don't feel like giving the Mato-style story with all the coding jargon none of us understand?

Re: Current Project Status
Posted: Wed Oct 15, 2008 6:53 am
by mrgone
Andrigaar wrote:
Don't feel like giving the Mato-style story with all the coding jargon none of us understand?

not everyone

Re: Current Project Status
Posted: Wed Oct 15, 2008 5:08 pm
by Artemio
Well, here is another update status. I have advanced a bit more than this but I have nothing else to show for the time being.
As you might know I have been working on the graphic overlays during videos. A week and a half ago, I figured a way to "shut down" layers during the playback as you already know. We know where the audio, video, subtitles and overlays are stored and I am working on figuring out the internal structure of the graphical overlays. But I figured I could share with you how the game looks when we shut down pieces of it.
Here is the "Old LA" layer during the intro, clean video and just the overlay:
And just for kicks, here is one other early experiment. I placed the HOME overlay text everywhere. This is how it looked:
Right now I am struggling with the internal format of these as I said above, it is like translating something you don't know the language for so progress is not fast and it sometimes gets tiring when you hit brick walls with suppositions, but I still have some things to try and think I have figured out some internal structures. Will let you guys know if I find something.
Re: Current Project Status
Posted: Thu Oct 16, 2008 9:16 am
by snatcher1988
Hey just to make sure, will the patch work on a real PS1?
Re: Current Project Status
Posted: Thu Oct 16, 2008 9:52 am
by 87th
snatcher1988 wrote:Hey just to make sure, will the patch work on a real PS1?
Yes, though it will have to be able to run games on CD-R (this can be done with a mod chip or disc-swapping tool).
Re: Current Project Status
Posted: Thu Oct 16, 2008 10:14 am
by slowbeef
snatcher1988 wrote:Hey just to make sure, will the patch work on a real PS1?
One of our testers is going to be doing this on for real hardware, just so you know.
Re: Current Project Status
Posted: Thu Oct 16, 2008 2:36 pm
by Jack Stern
snatcher1988 wrote:Hey just to make sure, will the patch work on a real PS1?
I'd be wrong on this one, but in a NTSC-US PSX model the game may not work since the BIOS in the ntsc us model is different from the japanese one.
Re: Current Project Status
Posted: Thu Oct 16, 2008 2:54 pm
by Ialda
87th wrote:snatcher1988 wrote:Hey just to make sure, will the patch work on a real PS1?
Yes, though it will have to be able to run games on CD-R (this can be done with a mod chip or disc-swapping tool).
And will it work with an original copy of the PS game ? With which utility should I do an image ? (damn I KNEW it will be useful one day ! Thanks you a lot ! I'm so excited I wasn't even interested by the latest news about the the Mother 3 patch !

)
Re: Current Project Status
Posted: Thu Oct 16, 2008 9:20 pm
by Kojima_Devotee
I, as well. This week alone, some amazing patches are finding their way to our computers. Mato has assured us that, in just a few days, the Mother 3 patch will be released to the public. In addition, Gemini retracted his earlier frustrations and released the Persona 2 Patch on time. So, just the last few days have given us plenty to be happy about.
EDIT: The Mother 3 Patch is out. Links:
Mother 3 and
Persona 2: Innocent Sin.
I've only played a few minutes of both games, but, I have to say, it's all truly amazing work.
Re: Current Project Status
Posted: Fri Oct 17, 2008 11:01 am
by Nexus_6
At least there is still hope that I will ever get to play this great game. Keep on keepin on guys.

Re: Current Project Status
Posted: Fri Oct 17, 2008 11:34 am
by slowbeef
Kojima_Devotee wrote:I've only played a few minutes of both games, but, I have to say, it's all truly amazing work.
I found out something crazy two days ago: It actually turns out by very extreme coincidence I'm Internet-friendly with one of the testers/English Q/A guys on the Persona 2 translation. He's also an SA goon and I've done Let's Play projects here and there with him (his name is Schildkrote.)
Small freakin' world.
Re: Current Project Status
Posted: Fri Oct 17, 2008 4:26 pm
by RyuHayabusa
Just wanted to say that I am really looking forward to the release of this and appreciate your hard work. After seeing pictures of Snatcher in old issues of EGM and Gamefan long ago and wanting to play it, I finally got to about 4 months ago and it blew me away. It's now one of my favorite games ever, and now I cannot wait to play through Policenauts in English. Keep up the good work!